Jorge Daniel Hernandez
dez@lfagames.com

Technical artist and specialist developer of real-time graphics applications.

Languages: C++, Unity/C#, MEL, PHP/mySQL, Python
Art portfolio: portfolio.lfagames.com

Specialties:
- 3D artwork production pipelines and implementation for real-time applications
- Maya/MEL

Independent Titles:
2015 - OBEY (C# / Win, Mac, Linux) - networked 3D multiplayer action game in Unity, sole developer
2009 - GunApp (C++ / iOS, Android) - > 6M downloads, project gross ~$1.6M, main developer
2011 - Pixation (C++ / iOS) - the best pixel editor for iOS, sole developer
2010 - 4P Air Battle (C++ / iOS) - 4-way multiplayer action on 1 device, sole developer
2009 - GunApp 3D (iOS, Android) - contributed artwork to 3D expansion of GunApp
2009 - Guru Melon (C++ / iOS, Win) - proof of multiplatform pipeline tech, sole developer
2008 - The Far Wilds (Win) - contributed environment art and effects (Ogre3D engine)
2007 - Mitosis (J2ME mobile) - created all art assets

Publisher Titles:
2011 - F.E.A.R. 3 (Win, PS3, 360) - completed assets contract via Exis Entertainment
2008 - Frontlines: Fuel of War (Win, 360) - environment art lead and tech artist (Unreal3 engine)
2006 - Dirty Sanchez (J2ME mobile) - ported art to various devices contract
2005 - Madden NFL '06 (PS2, GameCube, Xbox, 360, Win) - completed rendered assets contracts
2005 - Outlaw Tennis (PS2, Xbox)
2004 - Outlaw Golf 2 (PS2, Xbox)
2004 - Leisure Suit Larry: Magna Cum Laude (PS2, Xbox, Win)
2003 - Disney's The Haunted Mansion (PS2, Gamecube, Xbox)

Non-Game:
2010 - MitraClip eValve Trainer (medical simulator) (Win)

Published Tools:
- Tiled To Unity - C# asset pipeline for Tiled (mapeditor.org) to Unity3D engine
- LFA Engine - C++ multiplatform 2D game engine (iOS, Win, Android)
- LFA Scene Manager - MEL open source art pipeline and toolset from Maya to Ogre3D engine
- ButtonGUI - C++ simple open source GUI library for Ogre3D engine (deprecated)

Experience:
The Lo-Fi Apocalypse, Inc. - President
2005 – Present (10 years) - Greater Boston Area

Kaos Studios, THQ Inc. - Environment Art Supervisor
October 2005 – June 2008 (2 years 9 months) - New York, NY

Episode Technologies - Artist/contractor
October 2004 – April 2005 (7 months) - Greater New York City Area

Hypnotix, Inc. - Artist/contractor
February 2004 – October 2004 (9 months) - Little Falls, NJ

High Voltage Software - Artist
August 2002 – February 2004 (1 year 7 months) - Greater Chicago Area

Education:
Ringling School of Art and Design
2002 - BFA, Computer Animation